05-05-2023, 07:50 PM
Oh yeah, I saw that video and while I wanted to watch it, an hour was not something I wanted to give so it never happened. Maybe I'll take some time to actually sit down and pay attention. But what really amazes me about programming for the 2600 was that the developers had to fit all of the game logic into horizontal and vertical blanks. During the time that the screen is actually being drawn the processor is spending its cycles drawing the screen in real time. The first time I heard that my mind was blown and gave a lot more credit to those developers...
and so what uranus is a star - Rob
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Kruger
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Kruger

